I’ve been playing vide games since I culd say “Atari 2600″. I knw, I’m dating myself. But fr years and years, the landscape f gaming was determined by what video game companies culd cram int the hardware f their next cnsle, and wh had the best graphics.
ver the last decade r s, gaming has mved ut f ur living rms, basements and dens, thanks t innvatins in hardware and netwrk infrastructure. N lnger are we cnfined by the bundaries f the number f cntrllers ne can cnnect t a cnsle r the number f peple yu can fit n yur cuch.
My first experience with what might be called “social gaming” was with Quake n my PC. I was wrking at an Internet startup at the time, and a cwrker mentined that they were ging t have an afternn break where we’d meet up and play Team Deathmatch. It tk me abut a day befre I was hked. Even thugh we were all in cubicles in the same ffice, I was cmmunicating and interacting with peple that I wuld never have the reasn t talk t n an everyday basis. Fr the first time in a lng time, the idea f playing games with ther peple, even thugh I might nt have had lts f gamer friends since I was a kid, became a reality.
f curse, Quake seems primitive by tday’s standards, and there’s nthing quite like fragging yur alien buddies in a rund f Crysis 2 n ne f tday’s ttally maxed ut gaming PCs. Persnally, I can’t wait t play it n that cl new Alienware Razer Blade laptop n a speedy wireless Internet cnnectin.
ver the years, social interaction in games has evlved frm its humble beginnings as a venue fr taunting enemies in FPS games. Achievement and friends systems n game consoles and social networks have advanced social gaming t where it is tday. S-called “gamification” rewards players with virtual trphies, prizes and leaderbards in exchange fr achieving milestnes in games. These badges f hnr generally have n cash value, but the psychlgy behind them is pure genius.
Peple like t win and share their achievements with their friends and peers. With social games n platfrms like Facebook, and a wrld that is cnnected virtually all the time, there’s a perfect strm which seems t have gathered. Nt nly d yu have the pprtunity t meet and interact with a seemingly infinite number f players at varied skill levels, but there’s an inherent sharing system built int the ecsystem. Sure, nt all f yur friends care that yu are busy looking for best CastleVille building guide, but it still feels gd t make it t that next level, and t let thse wh d care abut the game knw yu’re a serius cmpetitr. And the LEG-like level-building tls in games have allwed users t get really creative and share their wrlds fr thers t play in and enjy.
ne f the clest things abut the tls being used t enable social gaming is that the basic infrastructure (the Internet), and platfrms (i.e. Facebook, Google+), and delivery technlgies (i.e. HTML5) are becming ubiquitus acrss virtually all mdern devices. Whether yu’re n a laptp, netbk, smartphne r tablet, these games are starting t find their way t mre and mre players, n matter where they are. And it’s nly a matter f time befre these always-n cnnectins will find their way int ther cnsumer electrnics. I can imagine a day in the nt-t-distant future when yur refrigeratr and cffee maker will alert yu when yu lse yur ranking n the Angry Birds 2013 leaderbard s yu can jump nline and reclaim yur spt.
S hw abut yu guys? D yu regularly play online and social games? What’s yur favrite multiplayer game? What d yu like mst abut it? Is it the game, the social interaction, r bth?
If you are really serious about social gaming, here’s a good treat for you – try CastleVille by using CastleVille Guide and walkthrough! This article was written by a guest author. Would you like to write for us?